Dwarves



Alongside humans and elves, the Dwarves are among the most common of species to find traveling the system. While they are sentient and each individual is unique, they are commonly seen as blunt but determined.

Dwarf Society


Most of Dwarven society is based around creation and progress, with a heavy focus on being skilled at artisanal tasks that are seen as practical or technical. More often that not, this translates into most individuals pursuing mastery of specific fields, and dedicating their lives to improving the craft or field, before sharing the knowledge and skills gained with others seeking the same.

Dwarven society tends to be freer than their spacefaring counterparts, and more insular than humanity and less so than elvenkind: the Dwarves are open to share with those they trust, but it takes a little work to get that trust. Other than that, most Dwarves are left to their own devices, and venturing off to seek advancement of their craft is almost a rite of passage.

The family units themselves are grouped into clans, with each member of the clan being considered a close and important relative, and direct siblings or parents only holding a slightly higher level of importance. Clans themselves are head by the Matriarch or Patriarch, which is often (although not always) the oldest in the clan.

Dwarf Physiology


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+Authors note

Dwarven society operates in a very tribal manner. Citizenship and soverignty is determiend by Clan rather than location. As such Dwarven society does not consist of countries or soverign territories but rather a collection of Clan Societies or Tribes unified by their inclusion in that Clan.

The Clans operate as independent soverign states however, with their own systems of governance, militaries, and rules for joining these Clans. While birth is a de facto naturalisation into a clan, there are other ways to join a Clan, with a range of difficulty.

Throughout Dwarven history the Clans have warred on numerous occasions and have been the primary source of conflict on the Dwarven home world Several attempts at brining peace were made, most unsucessful. However, the Dwarven Assembly of Clans was formed, which provided a space to air disputes in front of onlookers, without having any large overbearing structure which prevented soverignty. The Assebmly is in essence a confederacy, with an implied right to succeed. Whats more, the Assembly has no power in of itself, but rather is used as a way for the Clans to make disputes known to involve others. However, there is a great deal of subtufuge and espionage during the meetings, so much so that the Assembly is used now primarily as a place to gather information.